Pattern Catalog
Principles
The six ideas every pattern in this catalog is an application of. They are the customer-facing companion to the UX principles guide in the wiki.
6 entries.
Principle
Principle
Eliminating friction
Every click, screen and decision is a tax on the person doing the work. Get them to the outcome in as few steps as possible, and never make the path a secret.
Principle
Minimize distance
The eye has to travel to connect related things. The further apart two related items sit — vertically or horizontally — the more work a person does to tie them together.
Principle
One consistent pattern
The same thing should look the same everywhere it appears, and you should be able to change it where it lives. Viewing and editing are one surface, not two mental models for one object.
Principle
Orientation
Every screen silently answers three questions — where am I, how did I get here, where can I go next. Answer them and people feel confident; fail and they feel lost even when nothing is broken.
Principle
Progressive disclosure
Show the essential few things up front and reveal the rest when it becomes relevant. You are deferring detail, not deleting it — and every deferred layer needs a visible door.
Principle
Surface, don't bury
Prominence equals frequency times importance. The work people do every day should be the easiest to reach, and rarely-used things should live deeper — that is correct, not a bug.
Nothing matches those filters.